Wambos System

New Member
Nov 26, 2022
6
10
alchemy_refiner.png
Overview:

This game is about a man named Ander, who returns to his hometown after many years away. A city that once shaped him now holds new mysteries. As Ander reconnects with his family and old friends, not everything is as it seems. One character, who had a deep impact on him, left him heartbroken years ago, but now they meet again. However, what are his friends hiding, and why is the city concealing secrets that could change Ander’s life forever?
The game introduces fascinating relationships, hidden secrets, and unexpected twists. While you’ll only experience a small portion of the characters and stories at the start, each step could uncover new layers of intrigue that may ultimately lead to Ander’s fate being completely rewritten.​

Thread Updated
: 2024-09-20
Release Date: 2024-09-18
Developer: Wambos System - - -
Censored: No
Version: 0.1c
OS: Windows, Linux, Mac, Android
Language: English
Genre:
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Installation:
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DOWNLOAD
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Android: - - - -

bedroom1_evening.png livingroom_night.png pool_afternoon.png xax.jpg
 
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Bob69

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Wambos System Congratulations on your first release! Good luck!

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------------------------------
Qta [v0.1c] [Wambos System] - Compressed

Win/Linux [379 MB]
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Mac [374 MB]
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DeUglyOne

I haven't ignored you yet?
Donor
Sep 1, 2017
583
1,798
Looks at first preview: Oh, Hail no!

Looks at second preview: More of the same, and did she use a paint roller to make her eyebrows?

Looks at third preview: I could have sworn that Moses was a man.

Lose the AI for the backgrounds. Way too much contrast for everything, mismatched texture styles in the same background, most of the textures don't even come close to matching what surface they're applied to and have multiple textures applied to the same surfaces.

I wish you luck, but it's a hard no for me.
 
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Saint Blackmoor

Saint and Sinner
Donor
Oct 26, 2017
5,510
16,565
THX :sneaky:

Edit: It starts out AI/ChatGPT, so formulaic. You don't even have to read it because you know what it's saying... started college blah blah, left college, tried working, blah blah, gave up, blah blah, went back home.
Then the mangled Engrish starts... So, 180 from the perfect grammar and punctuation at the start, it's sadly laughable.

Very little effort was put into this game. :(
 
Last edited:

Saint Blackmoor

Saint and Sinner
Donor
Oct 26, 2017
5,510
16,565
Regarding AI usage, I want to be transparent: while I use AI for certain minor tasks, such as translation or assistance with mundane text generation, the bulk of the game’s story, design, and programming is entirely my own work. I prioritize creative and manual effort in all the core elements of the game.
Oh my god! Even the reply was AI-generated. :p Your excuses make no sense.
Stop hiding your true intentions. Which is getting money from supporters with as little effort as possible.

I'm calling you out on your statement of having (ten published books and 20 novels) So you have 10 published books, Like children's books? On gardening? Or bicycle repair? And then you have 20 novels? You don't say they are "published."
Books and Novels are essentially the same thing in this context.

You see, when you don't tell the truth, it's easy to call bullshit.

I said nothing about you using AI for images. I don't care about AI images. It's the use of AI-generated dialogue I have an issue with.

As a well-known proofreader here with many PROVABLE credits, I have made an effort to help new foreign devs get a better start here, but since you decided to be dishonest, you will not get any help here.
I predict your game will wallow in the mere of deceit.

https://f95zone.to/threads/experienced-proofreader-i-can-help-you-with-your-game.155643/
 
Last edited:

youraccount69

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Dec 30, 2020
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Qta-0.1c
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rpdl torrents are unaffiliated with F95Zone and the game developer.
Please note that we do not provide support for games.
For torrent-related issues use here, or join us on !
, . Downloading issues? Look here.​
 

WarblGarbl

Member
Oct 10, 2017
228
196
I kinda dig the fucked up ai backgrounds. It's so uncanny that it just becomes fascinating. I didn't get very far in the game as the ai written guide for quests was pretty incomprehensible, but at least I could see the fucked backgrounds.
 
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Wambos System

New Member
Nov 26, 2022
6
10
I kinda dig the fucked up ai backgrounds. It's so uncanny that it just becomes fascinating. I didn't get very far in the game as the ai written guide for quests was pretty incomprehensible, but at least I could see the fucked backgrounds.
"I only published this game for others to try and rate it, but honestly, I think it's far from being a game that should be played seriously. There’s a lot of mistakes inside, and I don’t think it’s at the point where it would be interesting to anyone. My suggestion would be to try better and more complete projects on the site, as this one is more of an experiment than something meant for play..............
 

WarblGarbl

Member
Oct 10, 2017
228
196
"I only published this game for others to try and rate it, but honestly, I think it's far from being a game that should be played seriously. There’s a lot of mistakes inside, and I don’t think it’s at the point where it would be interesting to anyone. My suggestion would be to try better and more complete projects on the site, as this one is more of an experiment than something meant for play..............
If it's not meant to be played seriously, then why do you have a Patreon for it?
 

Wambos System

New Member
Nov 26, 2022
6
10
If it's not meant to be played seriously, then why do you have a Patreon for it?
What you saw on Patreon about the game? Where does it say that platform is only for that game? If I wanted make money from this game, I would put its logo and name in profile. Did you even look ? That platform is for my other work, and this game is just experiment. I don't link this game directly to that site. Patreon is so people help me to improve my grammar and dialogues. You really don’t get it? The game is not there because I couldn't make it work as test! The problem is my English, and I can’t publish it in my language. You really don’t understand that?
 

Wambos System

New Member
Nov 26, 2022
6
10
Looks at first preview: Oh, Hail no!

Looks at second preview: More of the same, and did she use a paint roller to make her eyebrows?

Looks at third preview: I could have sworn that Moses was a man.

Lose the AI for the backgrounds. Way too much contrast for everything, mismatched texture styles in the same background, most of the textures don't even come close to matching what surface they're applied to and have multiple textures applied to the same surfaces.

I wish you luck, but it's a hard no for me.
I’m really happy that someone downloaded the game and pointed out the corrections, but I need more specific details on what exactly you see as a mistake and why. I also need to fully understand the reasons behind it. So, I will show you the path this game went through without any lies, and then you can give me your position 31.png
 

WarblGarbl

Member
Oct 10, 2017
228
196
What you saw on Patreon about the game? Where does it say that platform is only for that game? If I wanted make money from this game, I would put its logo and name in profile. Did you even look ? That platform is for my other work, and this game is just experiment. I don't link this game directly to that site. Patreon is so people help me to improve my grammar and dialogues. You really don’t get it? The game is not there because I couldn't make it work as test! The problem is my English, and I can’t publish it in my language. You really don’t understand that?
Fair point, your patreon doesn't contain anything about the game. I don't see how your Patreon is really here to help you improve your grammar as the about section is already in perfect English. Too often I see half-baked products thrown up on this site lazily while they hide content behind a paywall.

That said this game is still very early in progress. If you want my suggestions, its this:

  • While I might like the surreal nature of them, improve the AI art backgrounds. They're so visually noisy that they look like they were made quickly and without care. It takes a while to really figure out how to do prompts, so experiment and find something that works as a background. For example, the chapter_#.png pictures look good, but gym_n.png has bizarre lighting, confusing dimensions and lacks clarity as to what it is.
  • The intro is unnecessarily wordy and is uninteresting. I'd rather see the protagonists initial journey to university, only to realize it wasn't what he wanted. While the individual sentences of the intro sound good on their own, the content overall is unexciting. You could also just skip all of this, and instead start the story with the protagonist returning home after a disappointing attempt at university. Think of the great stories that you're a fan of. How much preamble does it give you, instead of showing the events that start the adventure?
  • Right after the grammatically sound intro we get the dialogue which is unedited. For this you simply can throw the text into chatGPT or something like that and ask for it to edit it for you. ChatGPT's pretty good at editing stuff like this, as long as it's simple enough. You can even ask the model to explain its changes, which might help you with learning English.
  • Right after Londa says she'll show you the city, the player is left alone in their room without guidance. I think a sandbox like this should railroad the player down the main story for a little while until they understand how to navigate and what the stats of the game are. For example, maybe Londa could say, "meet me in the kitchen when you're ready to go." and the player has to find the kitchen. From there she can drag you around town.
  • Ensure you have a clean, readable UI. This is pretty hard to do without assistance, as you're the one creating the game so you'll know where every button is. The back button in many scenes is very hard to see, for example. For sandboxes like this, you should have a shortcut button to the map and to the player's bedroom to ease navigation. Some way to skip time anywhere is also a plus.
  • These games live and die based on the quality of their walkthrough. There's a bunch of good quality sandboxes on here that get negative reviews just because the walkthrough is bugged or unclear. Wrong instructions makes the player feel like their time is wasted. I'm fairly certain I broke Maria's quest the first time I played this because the guide isn't clear at all. I think it's saying "Visit park day 3. Visit park every 2 days following this." but I might be missing a day and she'll never return. If she's only available specifically for day 3, then this is a recipe for disaster as the player will feel screwed out of a character if they can accidentally disable her from gameplay.
  • Looking through the videos, is there just Maria's quest with lewd rewards? Just add more. It's good to have multiple girls that the player can focus on lest they get bored. Currently this game just seems like you talk to her, go home, sleep, repeat. One interaction with a girl per time period should be the minimum.
  • The ai video of the girls talking, while interesting tech-wise, is incredibly creepy. You're already using intellectual property that's not yours (the porn) so I don't think you should feel bad taking video clips from somewhere else.
What's your goal with designing this game? What will make your game stand out? If it's just to practice game design or art or writing skills, then you should be happy with whatever you got as it is experience. If you want your game to stand out, you'll have to find a way to be unique or memorable. It's got to be something that people will remember and want to see grow. If you think of the real big or popular games here, they're either very visually distinct and impressive, contain an actual entertaining story, or appeal to a specific fetish of some kind. Not every game needs to be a literary masterpiece, or contain masterful erotic art, but they all have something special about them.

It's also important for a developer who wants to have an actual engaged audience here to deliver content at a reasonable pace. Game development is hard, even for a game in Ren'py or RPGM or other simple engines. Before you publish something early, you should be comfortable with adding new content to your game without breaking the functionality of the game.

If I were you, I wouldn't have published this game here in this section of the site. There are game design forums here that I've seen devs post about their work first, and found some volunteers to play very early versions of. This is likely a much better way to get advice for the creative process, compared to what you'll find putting your game in the general games section. While the development forums might be happy testing a barebones game, the users of the general forum have expectations when downloading a product. As an advertisement for the game, posting it here really isn't the best first step, as now the game's first page is full of criticisms rather than praise.

I apologize if this is too much. I did want to give legit criticism considering I neglected that originally but I did end up rambling. I wish you good luck with the rest of this project.
 
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Wambos System

New Member
Nov 26, 2022
6
10
Fair point, your patreon doesn't contain anything about the game. I don't see how your Patreon is really here to help you improve your grammar as the about section is already in perfect English. Too often I see half-baked products thrown up on this site lazily while they hide content behind a paywall.

That said this game is still very early in progress. If you want my suggestions, its this:

  • While I might like the surreal nature of them, improve the AI art backgrounds. They're so visually noisy that they look like they were made quickly and without care. It takes a while to really figure out how to do prompts, so experiment and find something that works as a background. For example, the chapter_#.png pictures look good, but gym_n.png has bizarre lighting, confusing dimensions and lacks clarity as to what it is.
  • The intro is unnecessarily wordy and is uninteresting. I'd rather see the protagonists initial journey to university, only to realize it wasn't what he wanted. While the individual sentences of the intro sound good on their own, the content overall is unexciting. You could also just skip all of this, and instead start the story with the protagonist returning home after a disappointing attempt at university. Think of the great stories that you're a fan of. How much preamble does it give you, instead of showing the events that start the adventure?
  • Right after the grammatically sound intro we get the dialogue which is unedited. For this you simply can throw the text into chatGPT or something like that and ask for it to edit it for you. ChatGPT's pretty good at editing stuff like this, as long as it's simple enough. You can even ask the model to explain its changes, which might help you with learning English.
  • Right after Londa says she'll show you the city, the player is left alone in their room without guidance. I think a sandbox like this should railroad the player down the main story for a little while until they understand how to navigate and what the stats of the game are. For example, maybe Londa could say, "meet me in the kitchen when you're ready to go." and the player has to find the kitchen. From there she can drag you around town.
  • Ensure you have a clean, readable UI. This is pretty hard to do without assistance, as you're the one creating the game so you'll know where every button is. The back button in many scenes is very hard to see, for example. For sandboxes like this, you should have a shortcut button to the map and to the player's bedroom to ease navigation. Some way to skip time anywhere is also a plus.
  • These games live and die based on the quality of their walkthrough. There's a bunch of good quality sandboxes on here that get negative reviews just because the walkthrough is bugged or unclear. Wrong instructions makes the player feel like their time is wasted. I'm fairly certain I broke Maria's quest the first time I played this because the guide isn't clear at all. I think it's saying "Visit park day 3. Visit park every 2 days following this." but I might be missing a day and she'll never return. If she's only available specifically for day 3, then this is a recipe for disaster as the player will feel screwed out of a character if they can accidentally disable her from gameplay.
  • Looking through the videos, is there just Maria's quest with lewd rewards? Just add more. It's good to have multiple girls that the player can focus on lest they get bored. Currently this game just seems like you talk to her, go home, sleep, repeat. One interaction with a girl per time period should be the minimum.
  • The ai video of the girls talking, while interesting tech-wise, is incredibly creepy. You're already using intellectual property that's not yours (the porn) so I don't think you should feel bad taking video clips from somewhere else.
What's your goal with designing this game? What will make your game stand out? If it's just to practice game design or art or writing skills, then you should be happy with whatever you got as it is experience. If you want your game to stand out, you'll have to find a way to be unique or memorable. It's got to be something that people will remember and want to see grow. If you think of the real big or popular games here, they're either very visually distinct and impressive, contain an actual entertaining story, or appeal to a specific fetish of some kind. Not every game needs to be a literary masterpiece, or contain masterful erotic art, but they all have something special about them.

It's also important for a developer who wants to have an actual engaged audience here to deliver content at a reasonable pace. Game development is hard, even for a game in Ren'py or RPGM or other simple engines. Before you publish something early, you should be comfortable with adding new content to your game without breaking the functionality of the game.

If I were you, I wouldn't have published this game here in this section of the site. There are game design forums here that I've seen devs post about their work first, and found some volunteers to play very early versions of. This is likely a much better way to get advice for the creative process, compared to what you'll find putting your game in the general games section. While the development forums might be happy testing a barebones game, the users of the general forum have expectations when downloading a product. As an advertisement for the game, posting it here really isn't the best first step, as now the game's first page is full of criticisms rather than praise.

I apologize if this is too much. I did want to give legit criticism considering I neglected that originally but I did end up rambling. I wish you good luck with the rest of this project.
Thank you very much for telling me the truth! I don't want to bother you with unnecessary questions, so just tell me where I can submit the game so that real and reasonable people like you can properly evaluate it!
 
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